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Produce but do not possess.
Chapter 51, Wing
VIII. NO OWNERSHIP OF INFORMATION
Once an information product is published, creativists
have no ownership or control over it. Any part of it my be incorporated
into another product. What you do may be freely re-arranged or augmented
and then re- released for sale.
Keep in mind, however, that any item you make will
have your individual fingerprint on it. If any item with your fingerprint
is included in someone else's product, you will receive a share
of their profits. This mechanism is built into Gravity, the language
for information exchange on the Immuexa network. Because of this
advanced technology, true anonymity becomes viable. What more, this
setup promotes interaction and interconnection to a new and surprising
degree.
At first glance, this principle sounds Marxist.
Take a step back and remember principle #6: No Lasting Organizations.
Individuals are always in control. It's just that no one has any
control beyond the individual. If anything, this plan describes
a true democracy.
An example is in order. Again, let's use the multimedia
chemistry program. The first project is completed, and the whole
thing is published. Some creativists at the University of Nowhere
use it and like it but have their own ideas as to how the testing
should be done. The simple question and answer method used by the
first group doesn't float their boat. They'd rather let the student
guide the system through a series of experiments tied to the knowledge
being presented. This more complicated testing system is assigned
to a team of creativists, and within a year, they've developed a
system to their liking. They publish their new, expanded system,
under another name.
It's more successful than its predecessor. Let's
say that the system as they've released it costs $1000. Let's also
say that the work they did costs $200 of that $1000. They make just
that for every sale. The original project team, with the exception
of those that made the replaced testing system, will receive the
same profit for their work as they would if it were a sale of the
original system.
The original system is still available, but now
it's available in another version as well. Everyone except the previous
testing team benefit from the increased exposure. This is how it
should be. Someone came up with a better testing idea, and the product
improved as whole because of it.
In today's world, such evolution is held back because
of individual ownership. I might love the WordPerfect word processing
program, but hate the way it does indexing. As WordPerfect Corporation
has complete control of the product, I cannot improve their work
with my own ideas. Products available on the Immuexa network are
available as a collection of items, each replaceable with one or
more alternatives. People will be able to mix and match the best
of everything available.
Outside of software systems, this sort of free
exchange works equally as well with other information products.
Creativists will be able to freely intermix all text, image, and
sound items at their disposal. They'll be able to create text anthologies,
video documentaries, music mixes, and true multi-media encyclopedic
collages. Information items that have widespread appeal will be
included in many products, and so will generate more influence,
and as a result, more cash for creativists.
But what of artistic integrity? Won't all this
interaction dilute the true merit of a work? Keep in mind that everything,
even the old stuff, is equally accessible. If what you make stands
on its own, and has its own integrity, it will endure. Yes, it'll
be included in other products. But the original will remain available.
What more, your product will be accessed more frequently if one
of its derivatives gains popularity, just as cover songs often bring
a new audience to their originals.
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