How do I know that this is true?
By looking inside of myself.

Chapter 54, Mitchell


IX. ATTRACT BY SUBTLE EXAMPLE

So much more spirit survives when the most important points are put in as subtle a framework as will just lend coherence, but in no way intrude upon the receiver as anything more than mere suggestion.

Creativists attract by example. They create, for themselves, and make real their environment, while patiently waiting for others to arrive. They live with the belief that others think like they do, and will appreciate their efforts, and that these others will reveal themselves in time.

You've got to give up all odds of success. Subtlety won't catch many fish, but it will help greatly to keep the ones you happen to hook. This is because you're not forcing you on them. You're only inviting them to "discover" the truths you hold by hinting just enough to cause them to consider things along lines of thought revealed by you.

You'll catch those most ready to embrace your ideals. You'll leave behind those who'll need major-league proof, cajoling, and propagandizing. These people are not worth the creative energy. Concentrate on the few that are ready to understand.

Creativists are concerned with making, not marketing. They merely offer their products, and have faith that their work is worthwhile. They do not advertise. They don't engage in self-promotion. They don't preach from the pulpit and declare their way the better way. They know they need no defense, no justification, for what they bring into being.

They simply create.

These are the Nine Principles of Immuexa. Together they describe a plan for social change. How do I know this plan will work? What makes me think these ideas have merit? Why do I believe that many others will agree and will live their lives according to these principles?

Because my heart says it will be so.

Any questions?

   
         
     
please note: The word "Immuexa" was originally my name for what later became the World-Wide-Web. It's now the name of a company, not a network.

The software known here as "ThoughtShop" was originally called "Colony." The rights to the tradename "Colony" were sold in January 2000.