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GRAVITY TWELVE -- Sunday, September 27, 1992
Intuition isn't a lot of semi-mystical hype. It's an important
means of
discovery, well known in detective movies: the gut hunch.
Looking back through my design books, I see several lists of terms
that have since been discarded: feature, slot, link, reference,
push, pop, stack, number, process, kernel, stream, value, script,
form, version.
Many many times over the years, I've thought I had it down. I thought
I finally got Gravity under wraps and could publish it to the world.
Then I'd get a gut hunch that things could be simpler. My brain
would say, "But of course you need a stack." My
heart would tell me, "Chuck it out."
So I'd take a step back and try to design the impossible. David
Thornburg in his book Zero Mass Design tells us that we should
start our designs so simple that they won't work. Start with
the impossible.
It's a wise idea. You throw out your preconceived notions and must
then concentrate only on essentials. You're forced to follow your
instincts.
One result of this design ideal is the four aspects of information:
text,
image, sound, and system. I call them aspects, rather than types,
because they're not really distinct, or shouldn't be. Words spoken
are sound and text. Words read are text and image. Words arranged
(as with hypertext) are system and text. Movies combine all aspects:
text, image, sound, system.
For purposes of this discussion, I'll define exactly what I mean
by each:
Text is a one-dimensional
sequence of symbols.
Image is a two-dimensional
arrangement of colors.
Sound is a three-dimensional
arrangement of frequencies and amplitudes.
System is a four-dimensional
collection of names.
It started as a hunch that the dimension of an aspect defines it.
My brain kept saying, "Add this. Add this." I didn't.
Tomorrow: text.
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