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GRAVITY THIRTY TWO -- Friday, October 16, 1992
We launch a press campaign. I know exactly what it takes to get
every
magazine in the industry to carry the message. I know what it takes
to
get them to run our press release. I know what it takes to get editors
together in a room at the Waldorf Astoria, patiently waiting for
the big
event, ready to write about it in a big way.
It takes money. It takes intrigue. It take a hugely expensive string
of
advertisements in each of the trade mags: Byte, PC, InfoWeek, MacUser,
Dr. Dobbs, PC World, MacWorld, etc. It takes plane tickets to NYC
for a free lunch and a press kit. It takes conspiratorial text like
this to give them something new to write about. Make no mistake:
the two products I've mentioned, ThoughtShop and Mu, along with
the very idea of Gravity, will cause people in the industry to talk.
I'm offering a new breed of software, something that replaces word,
image, and sound processing products as well as development environments,
electronic mail and work-group software, expert system shells, databases,
spreadsheets, bulletin boards and information utilities, and communications
software. The only brand of software not
affected is systems software, and there's a good reason for this.
It's
too platform-specific, and requires more here-and-now efficiency
than
Gravity can handle with today's hardware.
They'll talk because of our piecemeal approach. Each user has one
piece of software, and beyond that can buy feature after feature
to get it to do whatever he or she wants. You need better indexing
capabilities for the book you're writing? Call up the Writer's Garret,
a ThoughtShop in New Haven, Ct, and they'll send over a system that
does what you need. You need a set of rules for estimating a residential
plumbing contract? Call up Boon Brothers Contruction ThoughtShop
down in San Carlos, Florida, and they'll gladly transmit the items
that suit your needs.
Don't you get it? The press will love it. It takes the appeal of
shareware as a means for software distribution and makes it practical.
It realizes the dream for a truly platform-independent base for
software systems. People don't want to hear about operating systems,
GUIs, communication protocols, multi-media, desktop publishing tools....
they just want to use them.
"There is One and that is All."
That's the slogan. We pump up the idea as a clear-the-slate kind
of thing. We tell the press we're taking the best from all that
exists, integrating it into one system of products, and creating
a new distribution scheme to boot.
We run a series of ads after the preliminary press releases have
been
issued, after eighty-one ThoughtShops are in operation around the
world. These ads are the teaser campaign. They highlight the date
of the unveiling, the date we invite the press to lunch. We hint
around the on-line world just what it is we're going to do. This
will generate a good amount of word-of-mouth anticipation, much
as the impending Michelangelo virus did.
Then the big day arrives. We fill the room. We give our wowee press
presentation. We let them all use Mu to connect to the ThoughtShop
network. We demonstrate ThoughtShop and Mu. We give them all a Gravity
Guide, which explains Gravity, Mu, and ThoughtShop in the same style
as these notes. We give them the Mu program so they can connect
from their own machines. We give out a press kit, and then let them
eat. After lunch we sit them down, make our closing remarks, and
press one single key.
This key will cause a chain reaction among the eighty-one ThoughtShops.
The NYC ThoughtShop will call three others, which will call three
others, etc... Each will get the signal to start broadcasting "The
Gravity Demo" to every public-access computer system in the
world. These eighty-one ThoughtShops will log on to more than five
thousand systems in one weekend. In one grand Blast It Out
effort, we'll publish the Demo to the world.
Big Bang. The Birth of Gravity.
Then we wait. Let's say you've heard the rumors. You've heard that
this Demo will be sent all over, and you're just a bit curious.
You log on to your local bulletin board, and there's versions of
the Demo for each kind of microcomputer. You download a copy and
run the sucker. It starts with a lively graphical explanation of
the whole schpeel, and then offers to connect to the nearest ThoughtShop.
Once connected, you get to use the Demo as if it were a full-fledged
Mu, with the one exception that it won't work when you disconnect.
You can't purchase information items. You can't do anything unless
you're on-line.
So the Demo makes the offer... for $33, this ThoughtShop will automatically
transmit the actual Mu program to your machine and install it. This
will entitle you to a full year's subscription to the ThoughtShop
network. All that's required is a VISA account number or an EFT
bank number, just like CompuServe, Bix, and a lot of other on-line
services require.
You give the ThoughtShop your billing information, and Mu is automatically
installed. In a week, you get a Gravity Guide, disks, a copy of
the current issue of Immuexa, and a hardware Gravity key which plugs
into your computer's printer port. This serial number serves as
your password to the system. It uniquely identifies you as a member
of the network. Additionally, you can pay more money to have your
computer become a ThoughtShop. Let's say colonization costs a grand.
Now let's look at some numbers. Assuming that 5000 copies of the
Demo are sent around the world, and each of these copies generates
ten $33 subscriptions over a period of three months.... that's $1,650,000.
If a hundred of these fifty thousand new subscribers take the plunge
and become a ThoughtShop, that's another $100,000 with of course
the added bonus of having a hundred extra ThoughtShops in the network.
However it works out statistically, enough people will spend bucks
just to check it out to make this a wildly successful campaign.
The success of the gimmick will generate more press (especially
since the press boys were there when the button was pushed) and
this will mean even more people will spend their $33 to access the
network and receive Mu.
Understand: it's not a CompuServe. You don't have to pay for the
time you spend on the system. You pay a flat-fee for a yearly subscription,
and this price includes a very useful stand-alone product: Mu.
So what do we do with the money? Well first off, pay off the investors
who put up the bucks for the press campaign. Then pull a Paul Newman
and tell everyone you're giving the rest away to a non-profit organization
dedicated to promoting creative expression on the new medium. Then
stop the advertising and settle down to a creativist lifestyle of
balance, inspiration, and self-sufficiency.
Then watch it work. Watch things change. With the patience of a
Taoist sage, we'll all quietly create and watch others arrive.
...
That's it!
I've enjoyed writing these notes. Thanks for your time. If you'd
like
to receive a transcript of this series (with responses) as well
as a
twenty-five page document that fully describes the Nine Principles
and
the new medium, give me a call or drop me a note...
Timothy Falconer
844 Tombler Street
Bethlehem, PA 18015
610-882-5882
I'm outta here. ** Poof **
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